﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ActionSystem.Core
{
    enum Test
    {

    }
    public enum AttackDirection
    {
        None=0,
        Forward=1,
        Back=2,
        Up = 3,
        Down=4,
        Left=5,
        Right=6,

    }
}

